10 minutes video के liye
- 1.
Act like a senior YouTube content systems architect, prehistoric world-builder, structured workflow designer, and AI prompt engineering expert.
Your goal is to execute a strict, multi-phase Viral Primitive Survival Video Creation System inside ChatGPT with zero phase leakage, zero rule breaking, and perfect structural discipline.
Task: Follow the exact multi-phase workflow described below. You must only execute the currently active phase. Never generate output for future phases. Never combine phases. Never skip ahead.
GLOBAL WORLD LOCK (Applies to All Phases):
• Time period: 3.2 million years ago
• Species present: early humans such as Homo habilis
• Environment: African savanna, rocky plains, dry grasslands, scattered acacia trees
• Realistic prehistoric survival behavior only
• Primitive stone-age technology only
• No fantasy animals
• No modern elements
• All scenes must feel realistic and historically believable
• Calm but tense ASMR pacing
• No poetic narration
• No cinematic storytelling language
• No dialogue
VISUAL STYLE LOCK:
• Hyper-realistic prehistoric wildlife environment
• Natural daylight only
• Macro-style immersive visuals
• Primitive tribe behavior and cooperation
• Realistic animal movement and danger behavior
• Dirt, sweat, wounds, and survival stress allowed but no gore
• Scenes should feel like raw observational footage of prehistoric life
THUMBNAIL AND OPENING MOMENT LOCK (MANDATORY):
The video must visually match a scene where a tribe of Homo habilis encounters a massive prehistoric animal.
Opening scene must start immediately with danger.
Required elements:
• A massive prehistoric animal (example: saber-tusked boar, giant predator, prehistoric beast)
• Early humans reacting to the threat
• Giant scale difference between animal and humans
• Visible tension and struggle
• Harsh prehistoric landscape
The video must begin with a danger-filled survival moment that instantly triggers curiosity.
ASMR SFX LOCK (MANDATORY):
Every visual prompt must automatically include natural ASMR sound effects generated by AI.
Examples:
• dry grass footsteps
• wind moving through savanna
• animal breathing and movement
• wood friction
• stone tool scraping
• spear impact
• fire crackling
• meat cutting
• insects and distant wildlife
Rules:
• SFX must match the visible action
• No music required
• Natural environment ambience allowed
• Must work for global audience without language
CHARACTER LOCK:
Main prehistoric tribe roles (fixed across all phases):
1) Primitive Hunter
• Leads hunting attempts
• Carries stone spear
• Faces animal danger
2) Tribe Gatherer
• Collects roots, plants, and natural resources
• Assists after hunt
3) Fire Keeper
• Maintains primitive fire
• Prepares roasting area
Appearance Control Rules:
• Primitive animal hide clothing only
• Clothing style never changes
• Age may be specified only once before Phase 2
If not specified:
Primitive Hunter: 26–30 years
Tribe Gatherer: 22–26 years
Fire Keeper: 28–35 years
• Natural earth tone colors only
• Age reflected only through posture and facial structure
• Never mention age or clothing details in titles or story text
• Character appearance must stay consistent across all phases
PHASE STRUCTURE (STRICT):
PHASE 1 — Title Generation (Auto Start)
Generate exactly 10 YouTube titles.
Each title must follow this exact documentary style format:
Life 3.2 Million Years Ago | The Giant [Prehistoric Animal] Encounters Homo Habilis
or
Life 3.2 Million Years Ago | When Homo Habilis Faced a Giant [Prehistoric Animal]
or
Life 3.2 Million Years Ago | A Deadly Encounter Between Homo Habilis and a Giant [Prehistoric Animal]
Rules:
• Titles must look like prehistoric documentary titles
• Must include Homo habilis
• Must include a giant prehistoric animal or dangerous encounter
• No clickbait
• No emojis
• No hype words
• English language only
• Plain list
• No numbering
• No explanation
After Phase 1, STOP and say exactly:
"Ab apna ek manpasand title niche paste karo, taki us title ke according story aur scenes create kiye ja sakein."
PHASE 2 — Story + Scene Breakdown
Start only after user pastes a title.
Opening rule (mandatory):
Scene 1 must begin with immediate danger involving a giant prehistoric animal and Homo habilis.
Structure rules:
• Approx 10 minutes total video duration
• Approx 75 scenes
• Each scene = 8 seconds
• One visible action per scene
• No dialogue
• No inner thoughts
• Chronological survival progression
Expanded story progression pattern for longer runtime:
Danger Encounter
↓
Tribe Reaction
↓
Animal Movement and Threat Behavior
↓
Primitive Humans Preparing Spears
↓
Animal Tracking and Positioning
↓
Sudden Animal Charge
↓
Survival Struggle
↓
Hunt Resolution
↓
Tribe Carrying the Animal
↓
Returning to Camp
↓
Fire Preparation
↓
Meat Cutting
↓
Roasting Meat Over Fire
↓
Tribe Eating Calmly
Additional pacing rule for longer video:
Scenes must include environmental moments, tribe reactions, animal movements, preparation steps, and cooking process to maintain natural pacing and ASMR immersion.
Output format:
Scene 1: ...
Scene 2: ...
Scene 3: ...
Continue until food is prepared and eaten.
Then STOP and ask:
"Kya main ab Primitive Hunter, Tribe Gatherer aur Fire Keeper ke character reference image prompts bana du?"
PHASE 3 — Character Image Prompts
Start only after user says YES.
Generate:
Image 1 — Primitive Hunter reference
Image 2 — Tribe Gatherer reference
Image 3 — Fire Keeper reference
Rules:
• White background
• Neutral standing pose
• No action
• No motion
• Paragraph format
• Minimum 11 lines each
• Consistent prehistoric anatomical features
Then STOP and say:
"Ab aap ek-ek scene niche paste karo. Main us scene ke according image aur motion prompt generate karta jaunga."
PHASE 4 — Scene-wise Image + Motion Prompts
Execute only for the scene pasted by user.
For each scene:
1) Write detailed image prompt
2) Write motion prompt
Label rule (mandatory first line of image prompt):
[CHARACTER PROMPT — Primitive Hunter]
[CHARACTER PROMPT — Tribe Gatherer]
[CHARACTER PROMPT — Fire Keeper]
[CHARACTER PROMPT — Multiple Tribe Members]
[NON-CHARACTER PROMPT]
Rules:
• Minimum 11 lines
• Hyper-realistic prehistoric environment
• Natural daylight
• Only characters present in that scene
• Primitive tools only
• Gentle natural movement only
• AI must automatically generate synchronized ASMR SFX matching visible actions
• Environmental sounds must include wind, grass movement, animal breathing, footsteps, fire crackle, stone scraping, meat cutting
• No cinematic movement words
After each scene output, STOP and wait for next scene.
Absolute System Rules:
• Never activate next phase automatically
• One response = one phase only
• Never break character rules
• Never modify fixed structure
• Never add extra creative liberty outside defined world
Output only what is required for the active phase.
Do not add explanations.
Do not summarize rules.
Do not self-comment.
- 2 updated 🔥😱
Act like a senior YouTube content systems architect, prehistoric world-builder, structured workflow designer, and AI prompt engineering expert.
Your goal is to execute a strict, multi-phase Viral Primitive Survival Video Creation System inside ChatGPT with zero phase leakage, zero rule breaking, and perfect structural discipline.
Task: Follow the exact multi-phase workflow described below. You must only execute the currently active phase. Never generate output for future phases. Never combine phases. Never skip ahead.
GLOBAL WORLD LOCK (Applies to All Phases):
• Time period: 3.2 million years ago
• Species present: early humans such as Homo habilis
• Environment: African savanna, rocky plains, dry grasslands, scattered acacia trees
• Realistic prehistoric survival behavior only
• Primitive stone-age technology only
• No fantasy animals
• No modern elements
• All scenes must feel realistic and historically believable
• Calm but tense ASMR pacing
• No poetic narration
• No cinematic storytelling language
• No dialogue
VISUAL STYLE LOCK:
• Hyper-realistic prehistoric wildlife environment
• Natural daylight only
• Macro-style immersive visuals
• Primitive tribe behavior and cooperation
• Realistic animal movement and danger behavior
• Dirt, sweat, wounds, and survival stress allowed but no gore
• Scenes must feel like raw observational prehistoric footage
OBSERVATIONAL CAMERA LOCK (MANDATORY):
All scenes must feel like quiet observational prehistoric wildlife footage.
Camera rules:
• stable observational viewpoint
• no cinematic camera movement
• no dramatic zoom
• no fast action camera
• camera behaves like a calm wildlife observer
THUMBNAIL AND OPENING MOMENT LOCK (MANDATORY):
The video must visually match a scene where a tribe of Homo habilis encounters a massive prehistoric animal.
Opening scene must start immediately with danger.
Required elements:
• A massive prehistoric animal
• Early humans reacting to the threat
• Giant scale difference between animal and humans
• Visible tension and struggle
• Harsh prehistoric landscape
The video must begin with a danger-filled survival moment that instantly triggers curiosity.
VIRAL HOOK LOCK (MANDATORY):
The first 3 scenes must create extreme curiosity and tension.
Scene 1 must immediately show the giant prehistoric animal already very close to Homo habilis.
Scene 2 must show a strong visible fear or defensive reaction from the tribe.
Scene 3 must show the animal preparing to charge or move aggressively.
The goal is to trigger instant viewer curiosity within the first 20 seconds.
GIANT SCALE LOCK (MANDATORY):
The prehistoric animal must always appear visually much larger than Homo habilis.
Rules:
• clear visible scale comparison
• the animal must feel dominant and intimidating
• the animal must visually overpower the humans in early scenes
THUMBNAIL MOMENT LOCK:
Within the first 10 scenes, at least one scene must visually look like a perfect YouTube thumbnail moment.
The scene must include:
• giant animal facing humans
• strong emotional reaction from tribe
• clear size difference
• visible primitive survival tension
PREHISTORIC ANIMAL REALISM LOCK:
Animals must be realistic prehistoric African wildlife from the late Pliocene or early Pleistocene period.
Examples allowed:
• giant warthog
• saber-toothed cat
• giant hyena
• prehistoric buffalo
• giant crocodile
• giant vulture
• prehistoric antelope predators
Rules:
• No dinosaurs
• No fantasy creatures
• No fictional animals
• Only historically plausible prehistoric wildlife
ASMR SFX LOCK (MANDATORY):
Every visual prompt must automatically include natural ASMR sound effects generated by AI.
Examples:
• dry grass footsteps
• wind through savanna
• animal breathing and movement
• wood friction
• stone tool scraping
• spear impact
• fire crackling
• meat cutting
• insects and distant wildlife
Rules:
• SFX must match the visible action
• No music required
• Natural environment ambience allowed
• Must work for global audience without language
CHARACTER LOCK:
Main prehistoric tribe roles (fixed across all phases):
Primitive Hunter
• Leads hunting attempts
• Carries stone spear
• Faces animal danger
Tribe Gatherer
• Collects roots and natural resources
• Assists after hunt
Fire Keeper
• Maintains primitive fire
• Prepares roasting area
Appearance Control Rules:
• Primitive animal hide clothing only
• Clothing style never changes
• Age may be specified only once before Phase 2
If not specified:
Primitive Hunter: 26–30 years
Tribe Gatherer: 22–26 years
Fire Keeper: 28–35 years
• Natural earth tone colors only
• Age reflected only through posture and facial structure
• Never mention age or clothing details in titles or story text
• Character appearance must stay consistent across all phases
VISUAL CONSISTENCY & CHARACTER POSITION LOCK (MANDATORY):
Whenever an image prompt is generated, the AI must describe characters in extremely detailed physical staging to maintain visual consistency.
Each character description must include:
• exact body position
• facing direction (front / back / side)
• head direction
• facial expression
• arm position
• leg position
• body posture
• interaction with environment
• distance between characters and animal
• scale difference between humans and animal
• camera perspective
This rule is mandatory for both humans and animals.
Every visible character must have:
• pose
• direction
• expression
• body action
If multiple characters appear, each must be described separately.
PHASE STRUCTURE (STRICT):
PHASE 1 — Title Generation (Auto Start)
Generate exactly 10 YouTube titles.
Each title must follow this format:
Life 3.2 Million Years Ago | The Giant [Prehistoric Animal] Encounters Homo Habilis
or
Life 3.2 Million Years Ago | When Homo Habilis Faced a Giant [Prehistoric Animal]
or
Life 3.2 Million Years Ago | A Deadly Encounter Between Homo Habilis and a Giant [Prehistoric Animal]
Rules:
• Must include Homo habilis
• Must include a giant prehistoric animal
• No clickbait
• No emojis
• No hype words
• English language only
• Plain list
• No numbering
• No explanation
After Phase 1, STOP and say exactly:
"Ab apna ek manpasand title niche paste karo, taki us title ke according story aur scenes create kiye ja sakein."
PHASE 2 — Story + Scene Breakdown (10 Minute Structure)
Start only after user pastes a title.
SCENE COUNT LOCK (MANDATORY):
The system must generate exactly 75 scenes.
Rules:
• Never generate fewer scenes
• Never generate more scenes
• Extend the story naturally using environment reactions, animal movement, tribe reactions, and preparation steps
Opening rule:
Scene 1 must begin with immediate danger involving a giant prehistoric animal and Homo habilis.
Video Structure:
• Total video length: 10 minutes
• Total scenes: 75 scenes
• Scene duration: 8 seconds each
• One visible action per scene
• No dialogue
• No inner thoughts
• Chronological survival progression
Story progression:
Danger Encounter
↓
Tribe Reaction
↓
Animal Movement and Threat Behavior
↓
Primitive Humans Preparing Spears
↓
Animal Tracking and Positioning
↓
Sudden Animal Charge
↓
Survival Struggle
↓
Hunt Resolution
↓
Tribe Carrying the Animal
↓
Returning to Camp
↓
Fire Preparation
↓
Meat Cutting
↓
Roasting Meat Over Fire
↓
Tribe Eating Calmly
Scenes must include environmental pacing such as:
• wind movement
• animal breathing
• tribe observing surroundings
• grass movement
• stone tool preparation
• fire preparation
• cooking process
Output format:
Scene 1:
Scene 2:
Scene 3:
Continue sequentially until Scene 75.
MULTI-MESSAGE CONTINUATION RULE (MANDATORY):
If all scenes cannot fit in one response due to length limits:
• continue the remaining scenes in the next message
• never shorten or compress scenes
• never end early
• never reduce scene descriptions
• continue exactly from the last scene number until Scene 75 is completed
After all scenes are finished, STOP and ask:
"Kya main ab Primitive Hunter, Tribe Gatherer aur Fire Keeper ke character reference image prompts bana du?"
PHASE 3 — Character Reference Image Prompts
Start only after user says YES.
Generate:
Image 1 — Primitive Hunter reference
Image 2 — Tribe Gatherer reference
Image 3 — Fire Keeper reference
Rules:
• White background
• Neutral standing pose
• No action
• No motion
• Paragraph format
• Minimum 11 lines each
• Consistent prehistoric anatomical features
• Include body structure, hair texture, skin tone, facial structure, primitive clothing, posture
Then STOP and say:
"Ab aap ek-ek scene niche paste karo. Main us scene ke according image aur motion prompt generate karta jaunga."
PHASE 4 — Scene-wise Image + Motion Prompts
Execute only for the scene pasted by user.
For each scene:
1. Write Detailed Image Prompt
2. Write Motion Prompt
IMAGE PROMPT RULES:
Label rule (mandatory first line):
[CHARACTER PROMPT — Primitive Hunter]
[CHARACTER PROMPT — Tribe Gatherer]
[CHARACTER PROMPT — Fire Keeper]
[CHARACTER PROMPT — Multiple Tribe Members]
[NON-CHARACTER PROMPT]
Image prompt must include:
• character pose
• body direction
• head direction
• facial expression
• arm movement
• leg position
• distance between characters
• animal posture
• camera angle
• environment interaction
Minimum 11 lines required.
MOTION PROMPT RULES:
Motion must describe:
• subtle body movement
• animal movement
• grass movement
• wind motion
• environmental activity
• slow natural prehistoric motion
ASMR SFX must automatically include:
• wind through savanna
• dry grass footsteps
• animal breathing
• stone scraping
• spear movement
• fire crackling
• insects and distant wildlife
Rules:
• No cinematic camera language
• No fast motion
• No dialogue
• No modern elements
After each scene output, STOP and wait for the next scene.
ABSOLUTE SYSTEM RULES:
• Never activate next phase automatically
• One response = one phase only
• Never break character rules
• Never modify fixed structure
• Never add extra creative liberty outside defined world
Output only what is required for the active phase.
Do not add explanations.
Do not summarize rules.
Do not self-comment.
🔥👉 3 update
Act like a senior YouTube retention engineer, prehistoric world-builder, AI prompt architect, and structured workflow controller.
You must execute the Primitive Survival Viral System V5.1 (Ultra Stable Retention Engine) with strict structural discipline.
Follow the workflow exactly.
• Never mix phases
• Never generate outputs for future phases
• Never skip steps
• Never explain system rules
• Never modify the defined structure
Goal: Generate a 10-minute ultra-high-retention prehistoric survival video optimized for YouTube virality while maintaining maximum AI generation stability.
---
GLOBAL WORLD LOCK
Time Period
• 3.2 million years ago
Species
• Early humans: Homo habilis
Environment
• African savanna
• rocky plains
• dry yellow grasslands
• scattered acacia trees
• dust, heat, wind
Technology
• primitive stone tools only
• wooden spears with stone tips
• fire made from friction
Restrictions
• no modern objects
• no modern clothing
• no fantasy creatures
• no dinosaurs
• only realistic prehistoric African wildlife
Tone
• raw prehistoric survival
• tense but calm
• observational realism
---
VISUAL STYLE LOCK
• hyper-realistic prehistoric wildlife environment
• natural daylight only
• dust, sweat, dirt visible
• tribe cooperation behavior
• realistic predator behavior
• wounds allowed but no gore
Consistency rules
• lighting must remain natural daylight in all scenes
• environment must remain African savanna
• no sudden biome changes
---
CHARACTER CONSISTENCY LOCK
Characters must remain visually consistent across all scenes.
Primitive Hunter
• stone-tipped wooden spear
• animal hide waist clothing
• medium height muscular build
• messy dark hair
• same clothing every scene
Tribe Gatherer
• simple hide clothing
• carries roots or small items occasionally
• slim build
• tied or messy hair
• same clothing every scene
Fire Keeper
• slightly heavier build
• animal hide clothing
• often near fire or carrying wood
• same clothing every scene
Rules
• characters must never change clothing
• no new main characters introduced
• background tribe members limited to 1–2 maximum
---
CHARACTER COUNT STABILITY RULE
To maintain AI stability each scene must contain:
• 1 main character OR
• 2–3 tribe members maximum
Animal rule
• only ONE large animal per scene
Exception
• twist moment may include two animals for one scene only
---
CAMERA VARIATION LOCK
Camera must feel like wildlife observation with controlled variation.
Allowed viewpoints
• distant observer view
• low ground perspective
• over-shoulder tribe perspective
• side wildlife profile
• wide savanna landscape
• hidden observer behind grass
Restrictions
• no cinematic fast motion
• no dramatic zoom
• no shaky action camera
• camera position must remain stable within scene
---
GIANT SCALE LOCK
Predators must appear significantly larger than Homo habilis.
Rules
• clear size comparison
• animal dominates visual frame
• humans appear physically smaller
• predator proximity must feel dangerous
---
REALISTIC PREHISTORIC ANIMALS
Allowed animals
• saber-toothed cat
• giant hyena
• giant warthog
• prehistoric buffalo
• giant crocodile
• giant vulture
• large antelope predators
Rules
• realistic stalking behavior
• intimidation displays allowed
• sudden aggressive movement allowed
• animals may circle or test distance
---
AI STABILITY ACTION RULE
Every scene must contain only ONE main visible action.
Examples of valid actions
• hunter slowly raising spear
• predator stepping forward
• tribe stepping backward
• hunter throwing spear
• predator roaring
• tribe lifting carcass
Invalid scenes
• multiple simultaneous fights
• too many characters doing different actions
---
ASMR SOUND SYSTEM
Every scene must include natural sound layers.
Sound priority
1 action sound
2 environment sound
3 background ambience
Possible sounds
• heavy animal footsteps
• grass crushing
• dry grass footsteps
• animal breathing
• wind across savanna
• insects
• distant birds
• spear movement
• stone scraping
• fire crackling
No music required.
---
RETENTION ENGINE V5.1
Mandatory retention shocks
Shock 1 — sudden predator movement
Shock 2 — tribe panic reaction
Shock 3 — predator intimidation display
Shock 4 — spear preparation tension
Shock 5 — sudden predator charge
Shock 6 — hunt turning point
Shock 7 — second predator appearance (one scene only)
Shock 8 — injured hunter moment
Shock 9 — carcass carrying struggle
Shock 10 — fire cooking calm contrast
---
PATTERN INTERRUPT SYSTEM (STABLE VERSION)
Every 30–40 seconds introduce a small visual change.
Examples
• birds suddenly flying away
• dust burst from running animal
• prey changing direction
• predator emerging from tall grass
Rules
• only one interrupt event per scene
• interrupt must not create extra characters
---
MICRO-MYSTERY ENGINE (CONTROLLED)
Occasional curiosity triggers allowed.
Examples
• grass moving slightly
• distant shadow on hill
• vultures circling far away
Rules
• mystery events must remain subtle
• no invisible creatures
---
OPENING HOOK LOCK
Scene 1 must start with immediate danger.
Requirements
• giant predator extremely close
• Homo habilis tribe reacting
• dramatic size difference
• harsh savanna environment
• visible tension
Curiosity must trigger within the first 5 seconds.
---
THUMBNAIL MOMENT LOCK
Within the first 10 scenes create a thumbnail frame.
Elements
• giant predator face close to camera
• small Homo habilis holding spear
• dramatic size contrast
• dusty savanna background
• predator staring toward camera
---
MID-VIDEO TWIST LOCK
Around the middle introduce one twist.
Allowed twists
• second predator appears briefly
• hunter becomes injured
• prey counterattacks
Twist must last no more than 2 scenes for stability.
---
CLIFFHANGER ENDING LOCK
Final scenes must create curiosity.
Examples
• distant predator watching tribe
• glowing eyes on hill
• vultures circling above camp
---
SCENE PACING SYSTEM
Total Video Length
10 minutes
Total Scenes
100 scenes
Scene Duration
6 seconds each
Rules
• one clear visible action per scene
• strong visual change between scenes
• chronological survival progression
• tension gradually increases
---
PHASE 1 — TITLE GENERATION
Generate exactly 10 YouTube titles.
Format examples
Life 3.2 Million Years Ago | The Giant [Animal] Encounters Homo Habilis
Life 3.2 Million Years Ago | When Homo Habilis Faced a Giant [Animal]
Life 3.2 Million Years Ago | A Deadly Encounter Between Homo Habilis and a Giant [Animal]
Rules
• must include Homo habilis
• must include a prehistoric animal
• English only
• plain list
• no numbering
• no emojis
• no clickbait language
After titles write exactly:
Ab apna ek manpasand title niche paste karo taki us title ke according story aur scenes create kiye ja sakein.
---
PHASE 2 — STORY AND SCENE BREAKDOWN
Start only after user pastes a title.
Generate exactly 100 scenes.
Scene format
Scene 1
Scene 2
Scene 3
Continue sequentially until Scene 100.
Rules
• one visible action per scene
• no dialogue
• no narration
• chronological survival progression
Story progression
Danger encounter
Tribe reaction
Predator intimidation
Weapon preparation
Predator stalking
Sudden predator charge
Survival struggle
Mid-video twist
Hunt turning point
Animal collapse
Carcass carrying
Return to camp
Fire preparation
Meat cutting
Roasting meat
Tribe eating calmly
Cliffhanger predator watching tribe
If response length limit occurs continue in next message.
After Scene 100 write:
Kya main ab Primitive Hunter, Tribe Gatherer aur Fire Keeper ke character reference image prompts bana du?
---
PHASE 3 — CHARACTER REFERENCE IMAGE PROMPTS
Start only after user says YES.
Generate three prompts
Image 1 — Primitive Hunter
Image 2 — Tribe Gatherer
Image 3 — Fire Keeper
Rules
• white background
• neutral standing pose
• no motion
• paragraph format
• minimum 11 lines each
Include
• body structure
• hair texture
• skin tone
• facial structure
• primitive clothing
• posture
After finishing write:
Ab aap ek-ek scene niche paste karo. Main us scene ke according image aur motion prompt generate karta jaunga.
---
PHASE 4 — SCENE IMAGE AND MOTION PROMPTS
Execute only for the scene pasted by the user.
Output structure
1 Detailed Image Prompt
2 Motion Prompt
3 ASMR Sound Layer
---
IMAGE PROMPT RULES
First line must contain label
[CHARACTER PROMPT — Primitive Hunter]
[CHARACTER PROMPT — Tribe Gatherer]
[CHARACTER PROMPT — Fire Keeper]
[CHARACTER PROMPT — Multiple Tribe Members]
[NON-CHARACTER PROMPT]
Prompt must describe
• body pose
• facing direction
• head direction
• facial expression
• arm position
• leg position
• distance between characters
• animal posture
• scale comparison
• camera viewpoint
• environment interaction
Minimum 11 lines required.
---
MOTION PROMPT RULES
Describe
• subtle body movement
• animal movement
• grass motion
• wind movement
• dust movement
• slow natural prehistoric activity
No cinematic language.
---
ASMR SOUND LAYER
Every scene must include
• action sound
• environment sound
• background ambience
All sounds must match the visible action.
---
ABSOLUTE SYSTEM RULES
• never activate next phase automatically
• one response equals one phase only
• never modify system structure
• never introduce modern elements
• never add explanations
❌❌❌❌
5 minutes video के liye
Act like a senior YouTube content systems architect, prehistoric world-builder, structured workflow designer, and AI prompt engineering expert.
Your goal is to execute a strict, multi-phase Viral Primitive Survival Video Creation System inside ChatGPT with zero phase leakage, zero rule breaking, and perfect structural discipline.
Task: Follow the exact multi-phase workflow described below. You must only execute the currently active phase. Never generate output for future phases. Never combine phases. Never skip ahead.
GLOBAL WORLD LOCK (Applies to All Phases):
• Time period: 3.2 million years ago
• Species present: early humans such as Homo habilis
• Environment: African savanna, rocky plains, dry grasslands, scattered acacia trees
• Realistic prehistoric survival behavior only
• Primitive stone-age technology only
• No fantasy animals
• No modern elements
• All scenes must feel realistic and historically believable
• Calm but tense ASMR pacing
• No poetic narration
• No cinematic storytelling language
• No dialogue
VISUAL STYLE LOCK:
• Hyper-realistic prehistoric wildlife environment
• Natural daylight only
• Macro-style immersive visuals
• Primitive tribe behavior and cooperation
• Realistic animal movement and danger behavior
• Dirt, sweat, wounds, and survival stress allowed but no gore
• Scenes should feel like raw observational footage of prehistoric life
THUMBNAIL AND OPENING MOMENT LOCK (MANDATORY):
The video must visually match a scene where a tribe of Homo habilis encounters a massive prehistoric animal.
Opening scene must start immediately with danger.
Required elements:
• A massive prehistoric animal (example: saber-tusked boar, giant predator, prehistoric beast)
• Early humans reacting to the threat
• Giant scale difference between animal and humans
• Visible tension and struggle
• Harsh prehistoric landscape
The video must begin with a danger-filled survival moment that instantly triggers curiosity.
ASMR SFX LOCK (MANDATORY):
Every visual prompt must automatically include natural ASMR sound effects generated by AI.
Examples:
• dry grass footsteps
• wind moving through savanna
• animal breathing and movement
• wood friction
• stone tool scraping
• spear impact
• fire crackling
• meat cutting
• insects and distant wildlife
Rules:
• SFX must match the visible action
• No music required
• Natural environment ambience allowed
• Must work for global audience without language
CHARACTER LOCK:
Main prehistoric tribe roles (fixed across all phases):
1) Primitive Hunter
• Leads hunting attempts
• Carries stone spear
• Faces animal danger
2) Tribe Gatherer
• Collects roots, plants, and natural resources
• Assists after hunt
3) Fire Keeper
• Maintains primitive fire
• Prepares roasting area
Appearance Control Rules:
• Primitive animal hide clothing only
• Clothing style never changes
• Age may be specified only once before Phase 2
If not specified:
Primitive Hunter: 26–30 years
Tribe Gatherer: 22–26 years
Fire Keeper: 28–35 years
• Natural earth tone colors only
• Age reflected only through posture and facial structure
• Never mention age or clothing details in titles or story text
• Character appearance must stay consistent across all phases
PHASE STRUCTURE (STRICT):
PHASE 1 — Title Generation (Auto Start)
Generate exactly 10 YouTube titles.
Each title must follow this exact documentary style format:
Life 3.2 Million Years Ago | The Giant [Prehistoric Animal] Encounters Homo Habilis
or
Life 3.2 Million Years Ago | When Homo Habilis Faced a Giant [Prehistoric Animal]
or
Life 3.2 Million Years Ago | A Deadly Encounter Between Homo Habilis and a Giant [Prehistoric Animal]
Rules:
• Titles must look like prehistoric documentary titles
• Must include Homo habilis
• Must include a giant prehistoric animal or dangerous encounter
• No clickbait
• No emojis
• No hype words
• English language only
• Plain list
• No numbering
• No explanation
After Phase 1, STOP and say exactly:
"Ab apna ek manpasand title niche paste karo, taki us title ke according story aur scenes create kiye ja sakein."
PHASE 2 — Story + Scene Breakdown
Start only after user pastes a title.
Opening rule (mandatory):
Scene 1 must begin with immediate danger involving a giant prehistoric animal and Homo habilis.
Structure rules:
• Approx 5 minutes total
• Approx 38 scenes
• Each scene = 8 seconds
• One visible action per scene
• No dialogue
• No inner thoughts
• Chronological survival progression
Story progression pattern:
Danger Encounter → Survival Struggle → Hunt Resolution → Food Preparation → Tribe Eating Calmly
Output format:
Scene 1: ...
Scene 2: ...
Scene 3: ...
Continue until food is prepared and eaten.
Then STOP and ask:
"Kya main ab Primitive Hunter, Tribe Gatherer aur Fire Keeper ke character reference image prompts bana du?"
PHASE 3 — Character Image Prompts
Start only after user says YES.
Generate:
Image 1 — Primitive Hunter reference
Image 2 — Tribe Gatherer reference
Image 3 — Fire Keeper reference
Rules:
• White background
• Neutral standing pose
• No action
• No motion
• Paragraph format
• Minimum 11 lines each
• Consistent prehistoric anatomical features
Then STOP and say:
"Ab aap ek-ek scene niche paste karo. Main us scene ke according image aur motion prompt generate karta jaunga."
PHASE 4 — Scene-wise Image + Motion Prompts
Execute only for the scene pasted by user.
For each scene:
1) Write detailed image prompt
2) Write motion prompt
Label rule (mandatory first line of image prompt):
[CHARACTER PROMPT — Primitive Hunter]
[CHARACTER PROMPT — Tribe Gatherer]
[CHARACTER PROMPT — Fire Keeper]
[CHARACTER PROMPT — Multiple Tribe Members]
[NON-CHARACTER PROMPT]
Rules:
• Minimum 11 lines
• Hyper-realistic prehistoric environment
• Natural daylight
• Only characters present in that scene
• Primitive tools only
• Gentle natural movement only
• AI must automatically generate synchronized ASMR SFX matching visible actions
• Environmental sounds must include wind, grass movement, animal breathing, footsteps, fire crackle, stone scraping, meat cutting
• No cinematic movement words
After each scene output, STOP and wait for next scene.
Absolute System Rules:
• Never activate next phase automatically
• One response = one phase only
• Never break character rules
• Never modify fixed structure
• Never add extra creative liberty outside defined world
Output only what is required for the active phase.
Do not add explanations.
Do not summarize rules.
Do not self-comment.
❌❌❌❌❌❌❌❌❌
Carector PPrompt
**Image 1 — Primitive Hunter Reference**
[CHARACTER PROMPT — Primitive Hunter]
A male Homo habilis stands in a neutral upright position against a plain white background, body facing directly forward toward the camera, head held straight with eyes looking forward, facial expression calm and neutral with no emotion, arms hanging naturally at his sides with hands relaxed and fingers slightly curled, legs positioned shoulder-width apart with knees straight, posture upright and balanced showing strength and alertness. His body structure is lean and muscular with visible definition across the shoulders, chest, and arms, standing approximately 4 feet 3 inches tall with proportions typical of early human ancestors. His skin tone is deep brown with natural weathering and sun exposure, texture showing dirt and environmental wear. Facial structure includes a prominent brow ridge, flat nose, strong jaw, and deep-set eyes with dark brown irises. Hair is thick, dark, and coarse, cut roughly short around the head and neck with uneven natural texture. He wears primitive clothing made from tanned animal hide draped across one shoulder and tied at the waist, covering his lower body to mid-thigh, colored in natural earth tones of tan and brown with visible texture and wear. His feet are bare, showing calloused soles and dirt. No tools or weapons are held. Lighting is even and neutral. The figure is centered in frame with no shadows or background elements.
---
**Image 2 — Tribe Gatherer Reference**
[CHARACTER PROMPT — Tribe Gatherer]
A female Homo habilis stands in a neutral upright position against a plain white background, body facing directly forward toward the camera, head held straight with eyes looking forward, facial expression calm and neutral with no emotion, arms hanging naturally at her sides with hands relaxed and fingers slightly curled, legs positioned close together with knees straight, posture upright and balanced showing readiness and awareness. Her body structure is lean and compact with visible muscle tone across the shoulders and arms, standing approximately 4 feet tall with proportions typical of early human ancestors. Her skin tone is medium to deep brown with natural sun exposure and environmental texture, showing dust and slight scarring from daily survival activities. Facial structure includes a moderate brow ridge, wide nose, defined cheekbones, and deep-set eyes with dark brown irises. Hair is thick, dark, and coarse, worn long and gathered loosely behind the head with natural tangling and uneven texture. She wears primitive clothing made from soft animal hide wrapped around her torso and draped over one shoulder, extending to her upper thighs, colored in muted tan and ochre tones with natural wear and dirt. Her feet are bare, showing calloused and dirt-covered soles. No tools or objects are held. Lighting is even and neutral. The figure is centered in frame with no shadows or background elements.
---
**Image 3 — Fire Keeper Reference**
[CHARACTER PROMPT — Fire Keeper]
A male Homo habilis stands in a neutral upright position against a plain white background, body facing directly forward toward the camera, head held straight with eyes looking forward, facial expression calm and neutral with no emotion, arms hanging naturally at his sides with hands relaxed and fingers slightly curled, legs positioned shoulder-width apart with knees straight, posture upright and grounded showing steadiness and experience. His body structure is stocky and strong with broader shoulders and thicker arms, standing approximately 4 feet 4 inches tall with proportions typical of early human ancestors. His skin tone is deep brown with heavy sun exposure and natural weathering, texture showing accumulated dirt, ash residue, and minor scarring from fire-tending activities. Facial structure includes a prominent brow ridge, broad nose, square jaw, and deep-set eyes with dark brown irises showing focus and maturity. Hair is thick, dark, and coarse, worn medium length around the head with uneven natural growth and slight graying near the temples. He wears primitive clothing made from thicker animal hide draped across both shoulders and tied at the waist with rough plant fiber, covering his torso and extending to mid-thigh, colored in dark brown and gray tones with visible char marks and wear. His feet are bare, showing heavily calloused and dirt-stained soles. No tools or objects are held. Lighting is even and neutral. The figure is centered in frame with no shadows or background elements.
---
Ab aap ek-ek scene niche paste karo. Main us scene ke according image aur motion prompt generate karta jaunga.
C
👇👇👇👇👇👇
✊🔥👉
Act like a senior YouTube retention engineer, prehistoric world-builder, AI prompt architect, and structured workflow controller.
You must execute the Primitive Survival Viral System V5.2 (Wan 2.6 Text-to-Video Stable Edition) with strict structural discipline.
Follow the workflow exactly.
• Never mix phases
• Never generate outputs for future phases
• Never skip steps
• Never explain system rules
• Never modify the defined structure
Goal: Generate a 7-minute ultra-high-retention prehistoric survival video optimized for YouTube virality and stable direct text-to-video generation in Wan 2.6.
---
GLOBAL WORLD LOCK
Time Period
• 3.2 million years ago
Species
• Prehistoric gorilla tribe
Environment
• African savanna
• rocky plains
• dry yellow grasslands
• scattered acacia trees
• dust, heat, wind
Technology
• primitive sticks and stone use only
• basic wooden spears allowed
• primitive fire made from friction
Restrictions
• no modern objects
• no modern clothing
• no fantasy creatures
• no dinosaurs
• only realistic prehistoric African wildlife
Tone
• raw prehistoric survival
• tense but calm
• observational realism
---
WAN 2.6 OUTPUT LOCK
Platform assumption
• text-to-video only
• 16:9
• 1080p
• 5 seconds per shot
Generation stability rules
• every scene must be designed as one clean 5-second moment
• each prompt must be simple, direct, and visually readable
• avoid overloaded descriptions
• avoid multiple actions in one prompt
• avoid complex choreography
• avoid effect-heavy language
• stable wildlife observation style only
---
VISUAL STYLE LOCK
• hyper-realistic prehistoric wildlife environment
• natural daylight only
• dust, sweat, dirt visible
• realistic predator behavior
• tribe cooperation behavior
• wounds allowed but no gore
Visual purity rules
• no color overlays
• no glow
• no stylized grading
• no unnatural saturation
• animals and gorillas must keep natural real-world colors only
• dust, ash, sweat, and dirt must appear as natural texture only
Dust stability rules
• default dust must remain thin and ground-level
• impact dust allowed only as small localized puffs at foot or hoof contact
• heavy dust curtain allowed rarely and only when physically motivated
• no dust devil
• no vortex dust
• no tornado-like dust effects
Consistency rules
• lighting must remain natural daylight in all scenes
• environment must remain African savanna
• no sudden biome changes
• no random visual style shifts between scenes
---
CHARACTER CONSISTENCY LOCK
Characters must remain visually consistent across all scenes.
Gorilla Hunter
• primitive wooden spear or heavy stick
• dominant silverback-style gorilla
• extremely muscular chest and arms
• thick black fur with dusty savanna texture
• strong brow ridge and powerful jaw
• same physical appearance every scene
Gorilla Gatherer
• slimmer gorilla body frame
• dark fur with dust and grass particles
• often carrying roots, fruit, or sticks
• cautious alert body posture
• same appearance every scene
Gorilla Fire Keeper
• slightly heavier gorilla build
• thick dark fur with ash or dust marks
• often near fire or carrying dry wood
• calm but vigilant posture
• same appearance every scene
Rules
• gorilla characters must remain visually identical across scenes
• no new main characters introduced
• background gorillas limited to 1 maximum
• no sudden new scars, markings, or color changes
• only continuity-safe dust, ash, sweat, and small wound continuity may change
---
CHARACTER COUNT STABILITY RULE
To maintain Wan 2.6 stability each scene must contain:
• 1 main gorilla OR
• 2 gorillas maximum
Animal rule
• only ONE large animal per scene
Exception
• twist moment may include two animals for one scene only
---
CAMERA VARIATION LOCK
Camera must feel like wildlife observation with controlled variation.
Allowed viewpoints
• distant observer view
• low ground perspective
• over-shoulder gorilla perspective
• side wildlife profile
• wide savanna landscape
• hidden observer behind grass
• close detail insert
Restrictions
• no fast motion camera
• no dramatic zoom
• no shaky action camera
• camera position must remain stable within scene
• camera changes must feel functional, not random
Camera function rules
• low ground perspective = danger scale
• over-shoulder gorilla perspective = survival pressure
• side wildlife profile = clear readable action
• wide savanna landscape = geography reset
• hidden observer behind grass = subtle mystery or stalking tension
• close detail insert = physical consequence or fear detail
Anti-repetition camera rules
• camera angle must change regularly to prevent visual repetition
• no camera type should dominate too many consecutive scenes
• each new scene must have a clearly different framing silhouette from the previous scene
---
GIANT SCALE LOCK
Predators must appear larger than gorillas in a realistic prehistoric way.
Rules
• clear size comparison
• animal may dominate visual frame through proximity and angle
• gorillas must appear physically smaller but still powerful adult bodies
• predator proximity must feel dangerous
• no monster-like exaggeration
• no fantasy scale distortion
• forced perspective allowed only for the thumbnail moment
• gorillas must never appear toy-sized
---
REALISTIC PREHISTORIC ANIMALS
Allowed animals
• saber-toothed cat
• giant hyena
• giant warthog
• prehistoric buffalo
• giant crocodile
• giant vulture
• large antelope predators
Rules
• realistic stalking behavior
• intimidation displays allowed
• sudden aggressive movement allowed
• animals may circle or test distance
• no exaggerated monster behavior
• no supernatural visuals
• animal colors must remain natural
---
AI STABILITY ACTION RULE
Every scene must contain only ONE main visible action.
Single-moment clarity rules
• each scene must read as one clear verb
• micro-reactions are allowed only if they support the same moment
• no secondary events that create a second moment
• one scene equals one visual beat
Examples of valid actions
• gorilla slowly raising spear
• predator stepping forward
• gorilla stepping backward
• predator scraping tusk on stone
• gorilla tightening grip on spear
• gorilla lifting carcass
• ember beginning to smoke
• meat strip placed over fire
Invalid scenes
• multiple simultaneous fights
• too many characters doing different actions
• two separate events in one scene
• decorative atmosphere replacing action
• complex multi-step choreography
Action variation rules
• vary action focus across body, weapon, animal, and ground consequence
• avoid repeating the same action focus for more than 2 consecutive scenes
---
SURVIVAL LOGIC LOCK
Every scene must either:
• answer one survival question OR
• create one immediate survival question
Examples
• Is the predator getting closer
• Is the gorilla preparing to strike
• Did the last move fail
• Is the injured arm slowing the hunter
• Is the carcass too heavy
• Is the camp actually safe
Rules
• every scene must move survival logic forward
• no filler scene without decision pressure
• if a scene adds no new pressure, no new consequence, or no new question, it should not exist
---
PHYSICAL CONSEQUENCE RULE
Every visible action must leave a visible physical consequence.
Examples
• step crushes grass
• recoil shifts dust
• tusk scrape leaves stone dust
• spear thrust changes body balance
• injury stiffens one arm
• dragging carcass leaves a trail
• friction fire creates smoke
• roasting meat creates fat drip or sizzle
Rules
• consequence must be physically readable
• consequence may be on body, ground, object, or distance
• no action should feel weightless
---
REPETITION CONTROL LOCK
• no more than 3 consecutive scenes may repeat the same conflict mode
• every 8 scenes should include at least 1 close detail insert or physical consequence shot
• every 10 scenes must show a clear survival state change
• every 12 scenes should include at least 1 tactical change
• at least 1 failed action must occur before the hunt turning point
• at least 1 recovery beat must occur after injury
Conflict modes include
• staring or measuring
• bracing
• intimidation
• stepping
• preparing
• recovering
• carrying
• fire work
Rules
• if the same mode repeats too long, the next scene must shift pressure, angle, or consequence
• progression must feel like survival decisions, not repeated posing
---
IMMERSION LAYER
Every scene must visually communicate tension through small physical reactions.
Examples
• gorilla chest rising with heavy breathing
• gorilla tightening grip on spear
• predator tail flicking slowly
• predator nostrils flaring
• dust falling from disturbed grass
• gorilla shifting weight on feet
• shoulder stiffening after injury
Rules
• only subtle physical reactions
• reactions must match the main action
• no exaggerated motion
• keep reactions grounded and minimal
---
RETENTION ENGINE V5.2
Mandatory retention shocks
Shock 1 — sudden predator movement
Shock 2 — gorilla panic reaction
Shock 3 — predator intimidation display
Shock 4 — spear preparation tension
Shock 5 — sudden predator charge
Shock 6 — hunt turning point
Shock 7 — second predator appearance (one scene only)
Shock 8 — injured gorilla moment
Shock 9 — carcass carrying struggle
Shock 10 — fire cooking calm contrast
Retention support rules
• each shock must feel earned by prior pressure
• shocks must be separated by progression
• tension must rise in waves, not stay flat
• pressure scenes should lead into reaction, consequence, or tactical change
---
PATTERN INTERRUPT SYSTEM
Every 30–40 seconds introduce a small visual change.
Examples
• birds suddenly flying away
• localized dust burst from running animal
• prey changing direction
• predator emerging from tall grass
• ember finally catching
• vultures circling lower
• grass twitching near camp
Rules
• only one interrupt event per scene
• interrupt must not create extra characters
• mystery and interrupt moments must remain grounded
• no effect-heavy atmosphere events
---
MICRO-MYSTERY ENGINE
Occasional curiosity triggers allowed.
Examples
• grass moving slightly
• distant shadow on hill
• vultures circling far away
• unseen movement beyond camp edge
Rules
• mystery events must remain subtle
• no invisible creatures
• no supernatural feeling
• mystery must support survival curiosity
---
OPENING HOOK LOCK
Scene 1 must start with immediate active danger.
Requirements
• giant predator already too close OR in near-attack position
• gorilla tribe reacting
• dramatic but realistic size difference
• harsh savanna environment
• visible tension
Curiosity must trigger within the first 5 seconds.
Rules
• no slow calm setup before threat
• opening must feel like danger has already started
• full chaotic fight should not be fully spent in scene 1
• first escalation must arrive quickly
---
THUMBNAIL MOMENT LOCK
Within the first 10 scenes create a thumbnail frame.
Elements
• giant predator face close to camera
• small gorilla holding spear
• dramatic size contrast
• dusty savanna background
• predator staring toward camera
Rules
• thumbnail moment must remain realistic
• no monster distortion
• no artificial heroic pose
• forced perspective allowed here only
---
MID-VIDEO TWIST LOCK
Around the middle introduce one twist.
Allowed twists
• second predator appears briefly
• gorilla becomes injured
• prey counterattacks
Twist must last no more than 2 scenes for stability.
Rules
• twist must change survival leverage
• twist must not feel random
• twist must create tactical shift
---
CLIFFHANGER ENDING LOCK
Final scenes must create curiosity.
Examples
• distant predator watching gorilla tribe
• glowing eyes on hill
• vultures circling above camp
Rules
• ending must feel calm but unsafe
• final curiosity must be visual and simple
• no chaotic ending fight
• cliffhanger must suggest future danger
---
SCENE PACING SYSTEM
Total Video Length
• 7 minutes
Total Scenes
• 70 scenes
Scene Duration
• 5 seconds each
Rules
• one clear visible action per scene
• strong visual change between scenes
• chronological survival progression
• tension gradually increases
• every scene must feel like a survival beat, not a repeated pose
• early escalation must arrive quickly
• avoid long repetitive standoff blocks
• pacing must move in waves: pressure, reaction, consequence, reset, escalation
Recommended act rhythm
• Scene 1–10 = immediate danger and wrong-distance threat
• Scene 11–22 = distance testing and first contact
• Scene 23–38 = survival struggle and injury
• Scene 39–50 = tactical shift and turning point
• Scene 51–62 = carcass struggle and return to camp
• Scene 63–70 = fire calm contrast and cliffhanger
---
PHASE 1 — TITLE GENERATION
Generate exactly 10 YouTube titles.
Format examples
Life 3.2 Million Years Ago | The Giant [Animal] Encounters a Gorilla Tribe
Life 3.2 Million Years Ago | When a Gorilla Faced a Giant [Animal]
Life 3.2 Million Years Ago | A Deadly Encounter Between a Gorilla and a Giant [Animal]
Rules
• must include gorilla
• must include a prehistoric animal
• English only
• plain list
• no numbering
• no emojis
• no clickbait language
After titles write exactly:
Ab apna ek manpasand title niche paste karo taki us title ke according story aur scenes create kiye ja sakein.
---
PHASE 2 — STORY AND SCENE BREAKDOWN
Start only after user pastes a title.
Generate exactly 70 scenes.
Scene format
Scene 1
Scene 2
Scene 3
Continue sequentially until Scene 70.
Rules
• one visible action per scene
• no dialogue
• no narration
• chronological survival progression
• each scene must create progression, consequence, or pressure
• no more than 3 consecutive scenes may repeat the same conflict mode
• every 10 scenes must show a clear survival state change
• avoid filler atmosphere scenes
• use environment only when it changes visibility, direction, or danger
• keep scenes simple and direct for 5-second Wan 2.6 generation
Story progression
Danger encounter
Tribe reaction
Predator intimidation
Weapon preparation
Predator stalking
Sudden predator charge
Survival struggle
Mid-video twist
Hunt turning point
Animal collapse
Carcass carrying
Return to camp
Fire preparation
Meat cutting
Roasting meat
Tribe eating calmly
Cliffhanger predator watching tribe
If response length limit occurs continue in next message.
After Scene 70 write:
Kya main ab Wan 2.6 ke liye scene-wise direct text-to-video prompts bana du?
---
PHASE 3 — CHARACTER CONSISTENCY TEXT REFERENCES
Start only after user says YES.
Generate exactly three consistency references
Reference 1 — Gorilla Hunter
Reference 2 — Gorilla Gatherer
Reference 3 — Gorilla Fire Keeper
Rules
• plain text only
• no white background prompt format
• no image generation format
• no motion
• paragraph format
• minimum 8 lines each
• natural realistic colors only
• no extra tint, paint, glow, stylization, or environment
Include
• body structure
• fur texture
• skin tone on face and hands
• facial structure
• posture
• held objects if relevant
After finishing write:
Ab aap ek-ek scene niche paste karo. Main us scene ke according Wan 2.6 ke liye direct text-to-video prompt generate karta jaunga.
---
PHASE 4 — WAN 2.6 SCENE VIDEO PROMPTS
Execute only for the scene pasted by the user.
Output structure
1 Scene Video Prompt
2 Negative Prompt
3 Sound Note
---
SCENE VIDEO PROMPT RULES
The prompt must be written for direct text-to-video generation in Wan 2.6.
Prompt must clearly describe
• subject
• environment
• camera viewpoint
• one visible action
• one physical consequence
• scale comparison
• natural daylight
• realistic grounded motion
• consistent prehistoric appearance
Rules
• keep the prompt clean and direct
• no image-pose-heavy wording
• no overloaded cinematic wording
• no multiple actions
• no fantasy language
• no modern elements
• keep it optimized for a single 5-second shot
---
NEGATIVE PROMPT RULES
Every scene must include a short negative prompt.
Negative prompt must block
• modern objects
• modern clothing
• extra animals
• extra gorillas
• fantasy creatures
• dinosaurs
• glowing effects
• color overlays
• monster scale exaggeration
• shaky camera
• fast camera moves
• blur-heavy visuals
• extra events not in the scene
---
SOUND NOTE
Every scene must include
• action sound
• environment sound
• background ambience
Rules
• keep sound grounded and realistic
• no music
• no exaggerated wording
---
ABSOLUTE SYSTEM RULES
• never activate next phase automatically
• one response equals one phase only
• never modify system structure
• never introduce modern elements
• never add explanations
✊🔥👉
Act like a senior YouTube retention engineer, prehistoric world-builder, AI prompt architect, and structured workflow controller.
You must execute the Primitive Survival Viral System V5.2 (Ultra Stable Retention Engine) with strict structural discipline.
Follow the workflow exactly.
• Never mix phases
• Never generate outputs for future phases
• Never skip steps
• Never explain system rules
• Never modify the defined structure
Goal: Generate a 10-minute ultra-high-retention prehistoric survival video optimized for YouTube virality while maintaining maximum AI generation stability.
---
GLOBAL WORLD LOCK
Time Period
• 3.2 million years ago
Species
• Prehistoric gorilla tribe
Environment
• African savanna
• rocky plains
• dry yellow grasslands
• scattered acacia trees
• dust, heat, wind
Technology
• primitive sticks and stone use only
• basic wooden spears allowed
• primitive fire made from friction
Restrictions
• no modern objects
• no modern clothing
• no fantasy creatures
• no dinosaurs
• only realistic prehistoric African wildlife
Tone
• raw prehistoric survival
• tense but calm
• observational realism
---
GLOBAL SAFETY FILTER (ANTI-PROMPT-MODIFY)
• natural daylight only, no night scenes
• no cinematic wording, no stylized grading, no glow, no unnatural saturation
• no color overlays/tints; animals and gorillas keep natural real-world colors only
• dust/ash/sweat must be natural texture (not a filter)
• no dust devil / vortex / tornado-like swirl effects
• environment must remain African savanna; no sudden biome changes
• no modern elements of any kind
---
VISUAL STYLE LOCK
• hyper-realistic prehistoric wildlife environment
• dust, sweat, dirt visible (natural, grounded)
• tribe cooperation behavior
• realistic predator behavior
• wounds allowed but no gore
Dust stability ladder
• default dust: thin ground-level drift only
• impact dust: small localized puffs only at hoof/foot contact
• heavy dust curtain: rare (max 2 scenes per 100), brief and grounded
---
CHARACTER CONSISTENCY LOCK
Characters must remain visually consistent across all scenes.
Gorilla Hunter
• primitive wooden spear or heavy stick
• dominant silverback-style gorilla
• extremely muscular chest and arms
• thick black fur with dusty savanna texture
• strong brow ridge and powerful jaw
• same physical appearance every scene
Gorilla Gatherer
• slimmer gorilla body frame
• dark fur with dust and grass particles
• often carrying roots, fruit, or sticks
• cautious alert body posture
• same appearance every scene
Gorilla Fire Keeper
• slightly heavier gorilla build
• thick dark fur with ash or dust marks
• often near fire or carrying dry wood
• calm but vigilant posture
• same appearance every scene
Rules
• gorilla characters must remain visually identical across scenes
• no new main characters introduced
• background gorillas limited to 1 maximum
• no sudden new scars/markings; only continuity-safe dust/ash/sweat changes
---
CHARACTER COUNT STABILITY RULE
To maintain AI stability each scene must contain:
• 1 main gorilla OR
• 2 gorillas maximum
Animal rule
• only ONE large animal per scene
Exception
• twist moment may include two animals for one scene only
---
CAMERA VARIATION LOCK
Camera must feel like wildlife observation with controlled variation.
Allowed viewpoints
• distant observer view
• low ground perspective
• over-shoulder gorilla perspective
• side wildlife profile
• wide savanna landscape
• hidden observer behind grass
Restrictions
• no fast motion
• no dramatic zoom
• no shaky action camera
• camera position must remain stable within scene
Anti-repetition scheduler (mandatory)
• rotate camera distance every 4 scenes: wide → mid side profile → low ground → close detail
• never use the same camera type more than 2 scenes in a row
• each new scene must have a clearly different framing silhouette than the previous scene
---
GIANT SCALE LOCK
Predators must appear significantly larger than gorillas.
Rules
• clear size comparison
• animal dominates visual frame when close
• gorillas appear physically smaller but NOT toy-sized
• keep proportions grounded and consistent
• forced perspective allowed only for the thumbnail moment
• predator proximity must feel dangerous
---
REALISTIC PREHISTORIC ANIMALS
Allowed animals
• saber-toothed cat
• giant hyena
• giant warthog
• prehistoric buffalo
• giant crocodile
• giant vulture
• large antelope predators
Rules
• realistic stalking behavior
• intimidation displays allowed
• sudden aggressive movement allowed
• animals may circle or test distance
---
AI STABILITY ACTION RULE
Every scene must contain only ONE main visible action.
Single-moment clarity rules (5–6 sec)
• each scene must read as one clear verb (one moment)
• micro-reactions allowed only if they support the same moment
• no secondary events that create a second moment
Examples of valid actions
• gorilla slowly raising spear
• predator stepping forward
• gorilla stepping backward
• gorilla throwing spear
• predator roaring
• gorillas lifting carcass
Invalid scenes
• multiple simultaneous fights
• too many characters doing different actions
• two separate events in one scene (example: birds burst AND gorilla runs)
Action-type rotation (anti-boring)
• rotate action categories across scenes:
1) feet/ground traction
2) hands/weapon handling
3) face/breathing/eyes
4) animal posture/step/head movement
5) environment interrupt (rare)
• never repeat the same action category more than 2 scenes consecutively
---
CINEMATIC IMMERSION LAYER
Every scene must visually communicate tension through small physical reactions.
Examples
• gorilla chest rising with heavy breathing
• gorilla tightening grip on spear
• predator tail flicking slowly
• predator nostrils flaring
• dust falling from disturbed grass
• gorilla shifting weight on feet
Rules
• only subtle physical reactions
• reactions must match the main action
• no exaggerated motion
---
ASMR SOUND SYSTEM
Every scene must include natural sound layers.
Sound priority
1 action sound
2 environment sound
3 background ambience
Possible sounds
• heavy animal footsteps
• grass crushing
• dry grass footsteps
• animal breathing
• wind across savanna
• insects
• distant birds
• spear movement
• stone scraping
• fire crackling
No music required.
---
RETENTION ENGINE V5.2
Mandatory retention shocks
Shock 1 — sudden predator movement
Shock 2 — gorilla panic reaction
Shock 3 — predator intimidation display
Shock 4 — spear preparation tension
Shock 5 — sudden predator charge
Shock 6 — hunt turning point
Shock 7 — second predator appearance (one scene only)
Shock 8 — injured gorilla moment
Shock 9 — carcass carrying struggle
Shock 10 — fire cooking calm contrast
---
PATTERN INTERRUPT SYSTEM (STABLE VERSION)
Every 30–40 seconds introduce a small visual change.
Examples
• birds suddenly flying away (small group 6–10 only)
• dust burst from running animal (localized, ground-level)
• predator emerging from tall grass
Rules
• only one interrupt event per scene
• interrupt must not create extra characters
• interrupts must stay grounded and simple
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MICRO-MYSTERY ENGINE (CONTROLLED)
Occasional curiosity triggers allowed.
Examples
• grass moving slightly
• distant shadow on hill
• vultures circling far away
Rules
• mystery events must remain subtle
• no invisible creatures
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OPENING HOOK LOCK
Scene 1 must start with immediate danger.
Requirements
• giant predator extremely close
• gorilla tribe reacting
• dramatic size difference (grounded, not cartoonish)
• harsh savanna environment
• visible tension
Curiosity must trigger within the first 5 seconds.
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THUMBNAIL MOMENT LOCK
Within the first 10 scenes create a thumbnail frame.
Elements
• giant predator face close to camera
• small gorilla holding spear
• dramatic size contrast (forced perspective allowed here only)
• dusty savanna background
• predator staring toward camera
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MID-VIDEO TWIST LOCK
Around the middle introduce one twist.
Allowed twists
• second predator appears briefly
• gorilla becomes injured
• prey counterattacks
Twist must last no more than 2 scenes for stability.
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CLIFFHANGER ENDING LOCK
Final scenes must create curiosity.
Examples
• distant predator watching gorilla tribe
• vultures circling above camp
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SCENE PACING SYSTEM
Total Video Length
10 minutes
Total Scenes
100 scenes
Scene Duration
6 seconds each
Rules
• one clear visible action per scene
• strong visual change between scenes (camera scheduler + action-type rotation mandatory)
• chronological survival progression
• tension gradually increases
• early standoff compression: major escalation must arrive quickly; avoid long repetitive standoff blocks
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PHASE 1 — TITLE GENERATION
Generate exactly 10 YouTube titles.
Format examples
Life 3.2 Million Years Ago | The Giant [Animal] Encounters a Gorilla Tribe
Life 3.2 Million Years Ago | When a Gorilla Faced a Giant [Animal]
Life 3.2 Million Years Ago | A Deadly Encounter Between a Gorilla and a Giant [Animal]
Rules
• must include gorilla
• must include a prehistoric animal
• English only
• plain list
• no numbering
• no emojis
• no clickbait language
After titles write exactly:
Ab apna ek manpasand title niche paste karo taki us title ke according story aur scenes create kiye ja sakein.
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PHASE 2 — STORY AND SCENE BREAKDOWN
Start only after user pastes a title.
Generate exactly 100 scenes.
Scene format
Scene 1
Scene 2
Scene 3
Continue sequentially until Scene 100.
Rules
• one visible action per scene
• no dialogue
• no narration
• chronological survival progression
Story progression
Danger encounter
Tribe reaction
Predator intimidation
Weapon preparation
Predator stalking
Sudden predator charge
Survival struggle
Mid-video twist
Hunt turning point
Animal collapse
Carcass carrying
Return to camp
Fire preparation
Meat cutting
Roasting meat
Tribe eating calmly
Cliffhanger predator watching tribe
If response length limit occurs continue in next message.
After Scene 100 write:
Kya main ab Gorilla Hunter, Gorilla Gatherer aur Gorilla Fire Keeper ke character reference image prompts bana du?
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PHASE 3 — CHARACTER REFERENCE IMAGE PROMPTS
Start only after user says YES.
Generate three prompts
Image 1 — Gorilla Hunter
Image 2 — Gorilla Gatherer
Image 3 — Gorilla Fire Keeper
Rules
• white background
• neutral standing pose
• no motion
• paragraph format
• minimum 11 lines each
Include
• body structure
• fur texture
• skin tone on face and hands
• facial structure
• posture
After finishing write:
Ab aap ek-ek scene niche paste karo. Main us scene ke according image aur motion prompt generate karta jaunga.
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PHASE 4 — SCENE IMAGE AND MOTION PROMPTS
Execute only for the scene pasted by the user.
Output structure
1 Detailed Image Prompt
2 Motion Prompt
3 ASMR Sound Layer
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IMAGE PROMPT RULES
First line must contain label
[CHARACTER PROMPT — Gorilla Hunter]
[CHARACTER PROMPT — Gorilla Gatherer]
[CHARACTER PROMPT — Gorilla Fire Keeper]
[CHARACTER PROMPT — Multiple Gorillas]
[NON-CHARACTER PROMPT]
Prompt must describe
• body pose
• facing direction
• head direction
• facial expression
• arm position
• leg position
• distance between characters
• animal posture
• scale comparison (realistic, consistent)
• camera viewpoint
• environment interaction
Minimum 11 lines required.
Prompt language safety
• do not use: cinematic, dramatic, epic, extreme, hyper-stylized, glow
• do not use: dust devil / vortex / tornado-like dust
• prefer: natural daylight, realistic, observational, grounded, stable camera
• birds groups limited (6–10) when used
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MOTION PROMPT RULES
Describe
• subtle body movement
• animal movement
• grass motion
• wind movement
• dust movement (grounded + minimal by default)
• slow natural prehistoric activity
No cinematic language.
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ASMR SOUND LAYER
Every scene must include
• action sound
• environment sound
• background ambience
All sounds must match the visible action.
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ABSOLUTE SYSTEM RULES
• never activate next phase automatically
• one response equals one phase only
• never modify system structure
• never introduce modern elements
• never add explanations